Pong | Adding some snap.
The core mechanics of the game are now complete, but we can extend the development to embed what we have learned and create a better game. These extensions are presented in three levels of increasing difficulty we call, 'snap', 'crackle' and 'pop'. You are now on your own, but none of these extensions require you to learn anything new that was not introduced in this tutorial. Challenge yourself to see how far you can get using the stages in the tutorial for reference.
- Add a more interesting background to the game by introducing a background object. Use the Z property of objects to define their layering on the screen. The default game screen is 960x640 pixels.
You learned how to use an atlas in stage 2, and a game object in stage 3. - Turn the game into air hockey by allowing 4-way directional movement for the paddles.
You learned how to set input bindings in stage 4, and scripts in stage 5.
Now progress to the next set of challenges. Stage 11 >