Pong | Adding some crackle.
The core mechanics of the game are now complete, but we can extend the development to embed what we have learned and create a better game. These extensions are presented in three levels of increasing difficulty we call, 'snap', 'crackle' and 'pop'. You are now on your own, but none of these extensions require you to learn anything new that was not introduced in this tutorial. Challenge yourself to see how far you can get using the stages in the tutorial for reference.
- Speed the ball up each time it hits a different paddle up to a maximum speed.
You learned about attributes in stage 5, and scripts for collision objects in stage 7. You do not need any new scripts, just modify the one you have already. - Add a second ball object to the game and ensure it starts travelling in the opposite direction to the first ball object. There will always be two balls in play.
You learned how to create a ball object in stage 3, and get it moving in stage 5.
Now progress to the next set of challenges. Stage 12 >