Skills matrix

Use this table to find examples of techniques used in the tutorials. Some skills require more than one stage or sub-stage. The links below point to the start of the tutorial for the skill.

  How-to Pong Incoming Landers Spotter Worm
Adding graphics to a project   Stage 2 Stage 2 Stage 1 Stage 2a, 3 Stage 3
Animations     Stage 3 Stage 1    
Changing animation on sprite direction change Link >          
Collision handling between objects   Stage 7 Stage 6 Stage 6b Stage 3, 4d Stage 6
Countdown timer Link >          
Creating a game object   Stage 3 Stage 3 Stage 3a Stage 4a  
Despawning objects     Stage 6 Stage 6c    
Displaying the score   Stage 8        
Files Link >          
Fonts Link >          
Firing       Stage 5    
Hiding the mouse           Stage 8
Keyboard inputs   Stage 4   Stage 2   Stage 4b
Mouse inputs     Stage 5   Stage 4  
Menus, interfaces, multiple screens & GUIs Link >       Stage 1a, 2 Stage 1, 2
Message passing between objects   Stage 8 Stage 6 Stage 5 Stage 4c  
Moving kinematic game objects   Stage 5 Stage 3d Stage 2    
Particle effects Link >     Stage 6    
Preventing objects leaving the screen   Stage 6   Stage 4    
Rotating sprites manually Link >          
Spawning multiple objects     Stage 4 Stage 3b Stage 4  
Sounds Link > Stage 9        
Swarm/grouping objects as one       Stage 3    
Starting a new game   Stage 1 Stage 1   Stage 1 Stage 1
Time to live for objects Link >          
Tiles, 2D platform levels and spritesheets           Stage 3, 4, 5
Tilemap collisions Link >          

Command reference

A full list of commands from Defold.com