Spotter | Adding some crackle.
The core mechanics of the game are now complete, but we can extend the development to embed what we have learned and create a better game. These extensions are presented in three levels of increasing difficulty we call, 'snap', 'crackle' and 'pop'. You are now on your own, but challenge yourself to see how far you can get using the stages in the tutorials for reference and other online sources.
- Add a level 3 to the game using the button_level3.png and bears.png files. You may find that a sphere is not the best shape for all the differences.
You learned about the atlas, nodes and Gui scripts in stage 2. You learned about creating the level in stage 3 and stage 4. - Make the crosses slowly fade out and disappear. Ticks remain in place.
You will need to give some thought as to how you could ensure it is only crosses that fade. There are a number of ways this could be achieved.
You learned about animation effects in Incoming stage 5. - Add a timer to to game. The timer could be on a Gui using a text node, or it could be on the level collection canvas. When the time runs out the game returns to the title screen.
You learned about text in Pong stage 8. There is a helpsheet about making a simple countdown timer. You learned about closing a collection in stage 4c.
Now progress to the next set of challenges. Stage 7 >